Magma Mephit

Magma Mephit

Small elemental, neutral evil

½
Challenge Rating
100 XP

From the fiery depths of the elemental planes, the Magma Mephit emerges as a mischievous and volatile creature born of fire and molten rock. These small, impish beings embody the destructive power and chaotic nature of elemental fire, serving as emissaries of flame and agents of havoc.

Magma Mephits possess bodies composed of molten rock and magma, their forms pulsating with intense heat and flickering with embers. Flames dance within their eyes, reflecting their inner inferno. Despite their diminutive size, they radiate an aura of scorching heat, making their presence palpable to those who dare to approach.

As creatures of elemental fire, Magma Mephits possess an inherent affinity for flames and the searing energies of heat. They can conjure and control fire with ease, spewing jets of scorching magma or hurling fiery projectiles at their foes. They revel in creating chaos and setting ablaze anything flammable within their reach.

Magma Mephits are mischievous by nature, finding joy in pranks and causing disruptions. They have a penchant for playing with fire, often lighting unattended torches or igniting flammable objects, much to the frustration of those around them. Their fiery temperament and unpredictable behavior make them unpredictable and dangerous to those who underestimate their power.

Though small in size, Magma Mephits possess the ability to withstand extreme heat and resist fire-based attacks. They can traverse volcanic terrain with ease, seemingly unaffected by the blistering temperatures. They often make their homes in fiery environments, such as lava-filled caverns or the heart of active volcanoes, drawn to the intense heat and elemental power that permeates such places.

Encountering a Magma Mephit is to come face-to-face with an embodiment of elemental fury and fiery chaos. Their presence adds an unpredictable element to any encounter, as they use their fiery powers to cause havoc or serve as reluctant allies, depending on their mood and motivations. Their capricious nature and potential for destructive power make them both fascinating and dangerous creatures to encounter.

Magma Mephits serve as reminders of the untamed power of elemental forces and the unpredictable nature of fire itself. They embody the dual aspects of destruction and creation, with the potential to scorch the earth or forge new paths with their fiery abilities. Whether as opponents to be overcome or unpredictable allies to be appeased, Magma Mephits bring a touch of heat and chaos to the realms they inhabit.

Special Abilities

Death Burst

When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting

The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

  • Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
  • Fire Breath: The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Armor Class: 11 (DEX)
Hit Points: 22 (5d6+5)
Speed: 30 ft. (walk), 30 ft. (fly)
str
8
-1
dex
12
+1
con
12
+1
int
7
-2
wis
10
+0
cha
10
+0
Damage Vulnerabilities: cold
Damage Immunities: fire | poison
Condition Immunities: Poisoned

Proficiencies

  • Skill: Stealth +3

Senses

  • Passive Perception: 10
  • Darkvision: 60′
Languages: Ignan, Terran
Environment: Underdark

Credits: SRD 5.1