Hell Hound

Hell Hound

Medium fiend, lawful evil

3
Challenge Rating
700 XP

The Hell Hound is a fearsome creature that dwells in the fiery depths of the infernal planes. With its muscular body, sleek black or reddish fur, and glowing red eyes, the Hell Hound emanates an aura of danger and malevolence.

Hell Hounds are known for their affinity to fire. They possess the ability to breathe searing flames, which they unleash upon their enemies with relentless aggression. The intense heat and flames can cause severe burns and ignite flammable objects, making them formidable adversaries in battle.

These creatures often serve as loyal guardians and companions to fiendish entities or individuals with ties to the infernal realms. They are fiercely territorial and possess a keen sense of smell, allowing them to track down intruders or prey with uncanny accuracy.

In combat, Hell Hounds rely on their speed and agility to close in on their targets swiftly. They pounce upon their victims, using their powerful jaws and sharp teeth to tear through flesh and bone. Their fiery breath adds an additional layer of devastation, engulfing their foes in scorching flames.

Hell Hounds are known to exhibit pack behavior, cooperating with other members of their kind to bring down larger prey or overwhelm their enemies. Their pack mentality, combined with their relentless pursuit and fiery attacks, make them a formidable force to be reckoned with.

Encountering a Hell Hound is often a sign of imminent danger or an indication of the presence of demonic or infernal entities. Their fiery nature and association with the depths of the underworld make them iconic creatures in tales of adventure and peril.

Special Abilities

Keen Hearing and Smell

The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
  • Fire Breath: The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Armor Class: 15 (natural armor)
Hit Points: 45 (7d8+14)
Speed: 50 ft. (walk)
str
17
+3
dex
12
+1
con
14
+2
int
6
-2
wis
13
+1
cha
6
-2
Damage Immunities: fire
Proficiency Bonus: +2

Proficiencies

  • Skill: Perception +5

Senses

  • Passive Perception: 15
  • Darkvision: 60′
Languages: understands Infernal but can't speak it
Environment: Mountain, Underdark

Credits: SRD 5.1