Flying Sword

Flying Sword

Small construct, unaligned

50 XP
Challenge Rating
¼

A Flying Sword is a magical construct that takes the form of a floating, animated blade. It is a unique and intriguing creature that can be encountered in ancient ruins, enchanted libraries, or the lairs of powerful wizards.

A Flying Sword appears as a finely crafted, ornate blade suspended in mid-air, devoid of any visible means of support. It is typically of medium size, resembling a longsword or a shortsword, but with a distinct magical essence that sets it apart. The blade itself may be made of various materials such as steel, silver, or even enchanted materials like mithril or adamantine.

Unlike conventional weapons, a Flying Sword possesses a semblance of sentience and autonomy. It floats and moves under its own volition, guided by magical forces that give it the ability to fly and strike at its foes with remarkable accuracy. It lacks physical limbs or a wielder, relying solely on its magical nature to manipulate itself and engage in combat.

Flying Swords are primarily guardians or protectors of valuable treasures or forbidden knowledge. They can be found within ancient tombs, arcane libraries, or secret chambers, serving as both deterrents and tests for those who dare trespass on sacred or forbidden grounds. When threatened, they swiftly engage intruders in combat, slashing with their ethereal blades and defending their designated areas with unwavering determination.

Despite their lack of emotions or consciousness, Flying Swords exhibit a certain degree of intelligence in their combat tactics. They are capable of strategic maneuvers, seeking weak points in their adversaries’ defenses and exploiting them with precision strikes. Their attacks are swift and relentless, making them challenging opponents to face in battle.

In terms of vulnerabilities, Flying Swords are susceptible to spells or effects that disrupt or dispel their magical essence. They can also be damaged or destroyed by conventional weapons or powerful spells, as their magical construct nature makes them no less vulnerable than their physical counterparts.

Encountering a Flying Sword can be a daunting and mystifying experience for adventurers. They represent the fusion of magical and martial prowess, providing a unique challenge that requires both tactical thinking and the ability to exploit their weaknesses. Their presence adds an air of enchantment and danger to locations where ancient magic and forgotten knowledge reside.

Special Abilities

Antimagic Susceptibility

The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance

While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.

Actions

  • Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
17
HP
5d6
HP Roll
17 (natural armor)
AC
0 ft. (walk), 50 ft. (fly), 1 (hover)
Speed
str
+1
12
dex
+2
15
con
+0
11
int
-5
1
wis
-3
5
cha
-5
1
Damage Immunities
poison | psychic
Condition Immunities
Blinded, Charmed, Blinded, Frightened, Paralyzed, Petrified, Poisoned
Proficiencies
  • Saving Throw: DEX +4
Senses
  • Passive Perception: 7
  • Blindsight: 60′ (blind beyond this radius)

Lore

The Stream

Credits: SRD 5.1