A Commoner represents an average, everyday individual in a fantasy world. They are ordinary people with no specialized training or exceptional abilities. Commoners can be found in villages, towns, and cities, engaged in various occupations such as farmers, craftsmen, merchants, or laborers.
Commoners typically have low combat abilities and limited skills, relying on their wits, physical attributes, and basic tools to navigate their day-to-day lives. They possess no special powers or magical abilities, and their stats reflect their average capabilities.
In combat, Commoners are generally not skilled fighters and may resort to fleeing or seeking protection rather than engaging in direct combat. However, they can play significant roles in non-combat scenarios, acting as NPCs (non-player characters) who provide information, engage in trade, or contribute to the world-building and storytelling aspects of the game.
While Commoners may lack the extraordinary capabilities of adventurers, they are an essential part of populating the game world and adding depth and realism to the overall narrative. They serve as a contrast to the heroic characters, highlighting the distinction between the extraordinary and the mundane in a fantasy setting.
Actions
- Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Senses
- Passive Perception: 10
Languages
any one language (usually Common)Environment
Arctic, Coastal, Desert, Forest, Grassland, Hill, UrbanCredits: SRD 5.1