Behir

Behir

Huge monstrosity, neutral evil

11
Challenge Rating
7200 XP

A Behir is a colossal, serpentine creature that combines the features of a dragon and a centipede. It measures about 30 feet in length and possesses a muscular, scaled body with a thick, armored hide. The Behir’s most distinctive feature is its numerous pairs of legs that allow it to crawl and climb with great agility. Its mouth is filled with rows of razor-sharp teeth, and it has a long, forked tongue that flickers out to sense its surroundings. The Behir is capable of producing powerful electric shocks, which it uses to attack its enemies. It is also known for its ability to constrict and restrain creatures with its massive coils. Behirs are territorial and highly intelligent, often dwelling in mountainous regions or underground caverns. They are fierce predators, hunting both on land and in the air, and are particularly known for their insatiable appetite for livestock and treasure.

Actions

  • Multiattack: The behir makes two attacks: one with its bite and one to constrict.
  • Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
  • Constrict: Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn’t already constricting a creature, and the target is restrained until this grapple ends.
  • Lightning Breath: The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
  • Swallow: The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir’s turns. A behir can have only one creature swallowed at a time.
    If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.

Lore

The Stream

Armor Class: 17 (natural armor)
Hit Points: 168 (16d12+64)
Speed: 50 ft. (walk), 40 ft. (climb)
str
+6
23
dex
+3
16
con
+4
18
int
-2
7
wis
+2
14
cha
+1
12
Damage Immunities: lightning
Proficiency Bonus: +4

Proficiencies

  • Skill: Perception +6
  • Skill: Stealth +7

Senses

  • Passive Perception: 16
  • Darkvision: 90′
Languages: Draconic
Environment: Underdark

Credits: SRD 5.1