Barbed Devil

Barbed Devil

Medium fiend (devil), lawful evil

5
Challenge Rating
1800 XP

A barbed devil, also known as a hamatula, is a fiendish creature from the infernal realms. It is a humanoid figure standing around 7 feet tall, with a muscular and imposing build. The devil’s body is covered in sharp, barbed spines that protrude from its skin, providing it with both formidable protection and a menacing appearance.

The barbed devil’s head features a pair of long, curved horns that sweep backward, framing a stern and angular face. Its eyes burn with an intense yellow or red glow, radiating an aura of malice. Its mouth is filled with razor-sharp teeth, and its jawline is often adorned with a jagged, bony growth.

The devil is clad in heavy, spiked armor, designed to further enhance its defensive capabilities. It wields a wickedly barbed spear or trident, which it wields with deadly precision and proficiency. This weapon is not only a tool for physical combat but also serves as a conduit for the devil’s infernal powers.

Barbed devils possess infernal abilities, allowing them to cast spells and unleash supernatural attacks. They can conjure flames, inflicting burning wounds on their enemies, and they have the power to teleport short distances, making them highly mobile on the battlefield.

These devils are known for their relentless pursuit of souls, often serving as enforcers and collectors for infernal contracts. They delight in causing pain and suffering, reveling in the torment of their victims. They are intelligent and cunning adversaries, capable of strategic planning and manipulation.

Encountering a barbed devil is a perilous situation, as they are formidable combatants with a range of diabolical abilities. Their spiny exterior makes them difficult to approach, and their mastery of infernal magic makes them deadly foes. Overcoming a barbed devil requires both physical prowess and resistance to their malevolent influence, making it a harrowing encounter for any adventurers daring enough to face them.

Special Abilities

Barbed Hide

At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil’s Sight

Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
  • Claw: Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.

Lore

The Stream

Armor Class: 15 (natural armor)
Hit Points: 110 (13d8+52)
Speed: 30 ft. (walk)
str
+3
16
dex
+3
17
con
+4
18
int
+1
12
wis
+2
14
cha
+2
14
Damage Resistances: cold | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire | poison
Condition Immunities: Poisoned
Proficiency Bonus: +3

Proficiencies

  • Saving Throw: STR +6
  • Saving Throw: CON +7
  • Saving Throw: WIS +5
  • Saving Throw: CHA +5
  • Skill: Deception +5
  • Skill: Insight +5
  • Skill: Perception +8

Senses

  • Passive Perception: 18
  • Darkvision: 120′
Languages: Infernal, telepathy 120 ft.

Credits: SRD 5.1