A bandit is an individual who operates outside the boundaries of the law, engaging in criminal activities such as robbery, theft, and extortion. Typically found in groups, bandits often prey upon travelers, isolated villages, or unsuspecting merchants along the highways and in remote areas.
They are often rugged and unkempt in appearance, wearing tattered clothing or leather armor that provides some protection while allowing for agility. Bandits tend to conceal their faces with masks, scarves, or hoods to hide their identities and strike fear into their victims.
Armed with a variety of weapons ranging from swords, daggers, and bows to makeshift or stolen arms, bandits use their skills to ambush and overpower their targets. They rely on surprise, outnumbering their victims, or exploiting their weaknesses to gain the upper hand.
Bandits often exhibit a reckless and opportunistic nature, driven by greed and the pursuit of wealth. They may form loose affiliations or operate under the command of a more powerful leader, establishing hideouts or makeshift camps in remote locations to regroup and plan their criminal activities.
While bandits are not typically known for their discipline or combat prowess, they make up for it with cunning tactics and a willingness to resort to violence. Their actions disrupt trade routes, instill fear in local communities, and pose a constant threat to the stability and safety of the areas they frequent.
Encountering bandits can present a moral dilemma for adventurers, as they must decide whether to confront them and bring them to justice or negotiate and find peaceful resolutions. Engaging with bandits often leads to intense combat situations, demanding combat skills, resourcefulness, and a strong sense of justice to overcome these lawless individuals.
Actions
- Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
- Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Senses
- Passive Perception: 10
Languages
any one language (usually Common)Environment
Arctic, Coastal, Desert, Forest, Hill, UrbanCredits: SRD 5.1