Azer

Azer

Medium elemental, lawful neutral

2
Challenge Rating
450 XP

An azer is a humanoid creature with a sturdy and robust build, resembling a dwarf in many ways. Their skin is made of living, metallic material, which gives them a distinct metallic appearance. They have muscular bodies and stand around 4 to 5 feet tall.

Azers have a natural affinity for fire, as they are beings born and shaped in the Elemental Plane of Fire. Flames dance within their eyes, giving them an intense and fiery gaze. They possess the ability to generate and control fire, using it both as a means of defense and as a tool in their daily lives.

In addition to their affinity for fire, azers are highly skilled blacksmiths and craftsmen. They are renowned for their exceptional metalworking abilities, creating intricate and durable weapons, armor, and other objects. They take great pride in their craftsmanship and hold a deep respect for the art of forging.

Azers often dwell in volcanic regions or underground caverns where they can be close to sources of fire and molten lava. They form close-knit communities and live in hierarchical societies led by powerful individuals known as forgekeepers. These forgekeepers are revered for their knowledge of metalworking and their command over fire.

While azers are generally peaceful and focused on their craft, they can be fierce defenders when their homes or communities are threatened. They are formidable in combat, wielding their expertly crafted weapons with precision and utilizing their innate fire abilities to unleash devastating attacks.

Encountering an azer is a unique experience, as their fiery nature and exceptional craftsmanship make them stand out among other creatures. Their dedication to the art of metalworking and their fiery essence bring a touch of the elemental plane into the mortal realm.

Special Abilities

Heated Body

A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons

When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

  • Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Lore

The Stream

Armor Class: 15 (natural armor), 17 (armor: Shield)
Hit Points: 39 (6d8+12)
Speed: 30 ft. (walk)
str
+3
17
dex
+1
12
con
+2
15
int
+1
12
wis
+1
13
cha
+0
10
Damage Immunities: fire | poison
Condition Immunities: Poisoned
Proficiency Bonus: +2

Proficiencies

  • Saving Throw: CON +4

Senses

  • Passive Perception: 11
Languages: Ignan

Credits: SRD 5.1