Aralez

Aralez

Medium celestial, neutral good

2
Challenge Rating
450 XP

Aralez are ethereal beings resembling large, winged dogs with sleek fur and glowing, compassionate eyes. They possess an otherworldly beauty and emit a gentle, soothing aura. Their wings shimmer with celestial energy, and they exude a faint, healing light. Aralez are known for their selfless nature and their ability to bring back fallen heroes from the brink of death.

These celestial creatures are attracted to places of great heroism and valor. They descend from the heavens to the battlefields where heroes have fallen, using their magical tongues to lick the wounds of the fallen warriors. Through this act, the Aralez resurrects them, offering a second chance at life. Aralez are revered as divine messengers and protectors of heroes, and their presence is often seen as a sign of hope and fortune.

With their healing abilities and protective aura, Aralez provide aid and support to those they deem worthy. They are peaceful creatures that avoid conflict but will defend themselves and the heroes they resurrect if threatened.

Special Abilities

Healing Lick: Whenever an Aralez uses its action to lick the wounds of a dead creature that has been dead for no longer than 1 minute, that creature returns to life with 1 hit point. The creature remains stable and unconscious.

Keen Hearing and Smell: The Aralez has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Celestial Howl (Recharge 5-6): The Aralez emits a powerful howl, inspiring nearby allies. All friendly creatures within 30 feet of the Aralez gain advantage on their next attack roll.

Rejuvenating Aura: While the Aralez is alive, all friendly creatures within 30 feet of it regain 1 hit point at the start of their turn.

Lore

The Stream

Armor Class: 14 (natural armor)
Hit Points: 52 (8d8+16)
Speed: 40 feet, fly 60 feet
str
+3
16
dex
+2
14
con
+2
14
int
+0
10
wis
+3
16
cha
+1
12
Damage Resistances: Necrotic
Damage Immunities: Charmed, Frightened
Proficiency Bonus: +2

Proficiencies

  • Perception +5
  • Medicine +5
  • Saving Throw: DEX +4
  • Saving Throw: WIS +5

Senses

  • Passive Perception: 15
  • Darkvision: 60′
Languages: Celestial, understands Common
Environment: Arctic, Coastal, Desert, Forest, Grassland, Hill, Jungle, Mountain, Swamp

Credits: Game Squires