Adult Bronze Dragon

Bronze Dragon, Adult

Huge dragon, lawful good

15
Challenge Rating
13000 XP

The adult bronze dragon commands attention with its majestic presence. Its scales shimmer with a metallic sheen, ranging in color from deep bronze to a radiant golden hue. With a sleek and muscular body, it moves with grace and precision. Its regal head is adorned with sharp horns and its piercing eyes hold both intelligence and a hint of ancient wisdom. Powerful wings unfurl from its back, allowing it to soar through the skies with ease. This dragon possesses a strong sense of justice and honor, often taking on the role of a guardian and protector. It breathes lightning, crackling with energy that can unleash devastating power upon its foes. Yet, it is also known for its calm and diplomatic nature, seeking peaceful resolutions whenever possible. The adult bronze dragon embodies strength, nobility, and a steadfast dedication to upholding righteousness.

Special Abilities

Amphibious

The dragon can breathe air and water.

Legendary Resistance

If the dragon fails a saving throw, it can choose to succeed instead.

Usage: 3 per day

Actions

  • Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
  • Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
  • Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
  • Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Breath Weapons: The dragon uses one of the following breath weapons.
    Lightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
    Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

Legendary Actions

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair Actions

  1. Electric Web: On initiative count 20 (losing initiative ties), the dragon can create a web of crackling electric energy in a 60-foot radius centered on itself or a point it can see within 120 feet. The web lasts until the start of the dragon’s next turn. Creatures that enter the area for the first time on a turn or start their turn there must make a DC 15 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.
  2. Whirlpool Command: The dragon can use its connection to water to summon a whirlpool in a body of water within 120 feet of it. The whirlpool has a radius of 30 feet and lasts until the end of the dragon’s next turn. Creatures within the whirlpool’s area when it appears, or that enter it afterward, must succeed on a DC 16 Strength saving throw or be pulled 20 feet towards its center and take 10 (3d6) bludgeoning damage.
  3. Mist of Disorientation: The dragon can create a dense, magical mist in a 90-foot radius around itself or a specific point it chooses within its lair. The mist obscures vision, making the area heavily obscured. Creatures that start their turn in the mist must make a DC 14 Wisdom saving throw or be disoriented, causing them to have disadvantage on attack rolls and saving throws until the start of their next turn.

Bronze Dragon Regional Effects

  • Stormspeaker’s Influence: The weather within 1 mile of the dragon’s lair is prone to sudden changes, often reflecting the dragon’s mood. Clear skies might swiftly become stormy, with thunder and lightning, or vice versa. These storms do not harm the local flora and fauna but can be directed by the dragon to hinder its enemies.
  • Maritime Bounty: Sea life within 1 mile of the dragon’s lair flourishes, leading to an abundance of fish and other marine creatures. Fishermen find their catches more bountiful, and the sea is unusually clear, making underwater visibility improved. This effect fosters a symbiotic relationship between the dragon and local fishing communities.
  • Echoes of the Past: Ancient ruins and shipwrecks within 1 mile of the dragon’s lair become infused with magical energy, causing them to occasionally emit ghostly lights and sounds. Adventurers and scholars might find these phenomena either a valuable clue in their explorations or a haunting reminder of the past. This effect underlines the bronze dragon’s love for history and its preservation.

Lore

The Stream

Armor Class: 19 (natural armor)
Hit Points: 212 (17d12+102)
Speed: 40 ft. (walk), 80 ft. (fly), 40 ft. (swim)
str
+7
25
dex
+0
10
con
+6
23
int
+3
16
wis
+2
15
cha
+4
19
Damage Immunities: lightning
Proficiency Bonus: +5

Proficiencies

  • Saving Throw: DEX +5
  • Saving Throw: CON +11
  • Saving Throw: WIS +7
  • Saving Throw: CHA +9
  • Skill: Insight +7
  • Skill: Perception +12
  • Skill: Stealth +5

Senses

  • Passive Perception: 22
  • Blindsight: 60′
  • Darkvision: 120′
Languages: Common, Draconic
Environment: Coastal

Credits: SRD 5.1