Gear & Artifacts
Abacus
A tool of meticulous calculation, helps wizards unravel complex magical formulas.
Acid (vial)
A vial of corrosive acid, useful for dissolving obstacles or burning through tough defenses. As an action, you can splash the contents of this vial onto a creature within 5... read on
Adamantine Armor
Armor (medium or heavy, but not hide), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit... read on
Alchemist's fire (flask)
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against... read on
Alchemist's Supplies
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks... read on
Alms box
A small box for alms, typically found in a priest’s pack.
Ammunition, +1, +2, or +3
Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3) You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is... read on
Amulet of Health
This enchanted amulet bestows vitality upon its wearer, enhancing their constitution and fortitude. Your Constitution score is 19 while you wear this amulet. It has no effect on you if... read on
Amulet of Proof against Detection and Location
While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors.
Amulet of the Planes
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check.... read on
Animal Feed (1 day)
A single day’s supply of nourishing feed for your faithful animal companions, ensuring they remain well-fed and ready for action.
Animated Shield
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space... read on
Antitoxin (vial)
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
Apparatus of the Crab
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence... read on
Armor of Invulnerability
You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you... read on
Armor of Resistance
Armor (light, medium, or heavy) You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options... read on
Armor of Vulnerability
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse. This armor is... read on
Armor, +1, +2, or +3
Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3) You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
Arrow
A feathered shaft designed for ranged attacks, ready to be nocked and launched from a bow.
Arrow of Slaying
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon... read on
Arrow, Bundle of 20
Bundle of 20 arrows (does not include quiver).
Arrow-Catching Shield
Armor (shield) You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In... read on
Backpack
A sturdy bag with multiple compartments, essential for carrying your adventurer’s gear, rations, and treasures.
Bag of Beans
Inside this heavy cloth bag are 3d4 dry beans. If you dump the bag’s contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each... read on
Bag of Devouring
This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached... read on
Bag of Holding
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to... read on
Bag of Tricks
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.... read on
Ball bearings (bag of 1,000)
As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across... read on
Barding: Breastplate
Armor crafted for beasts of burden, offering moderate protection without hindering mobility.
Barding: Chain mail
Sturdy interlocking rings provide enhanced defense for your loyal animal companion.
Barding: Chain shirt
A flexible chain shirt designed to safeguard your mounted ally while allowing agility.
Barding: Half plate
Partial plate armor for creatures, balancing protection and maneuverability.
Barding: Hide
Tough and natural, leather barding offers solid protection for your animal companion.
Barding: Leather
Lightweight leather armor tailored for comfort and defense for your loyal mount.
Barding: Padded
Quilted padding designed to protect your creature without restricting its movements.
Barding: Plate
Heavy and imposing, plate barding provides maximum protection for mounted creatures.
Barding: Ring mail
Ringed barding offers good defense while preserving mobility for your mount.
Barding: Scale mail
Scales interlinked to create sturdy barding, balancing protection and agility.
Barding: Splint
Rigid splint armor offers substantial protection for your animal companion.
Barding: Studded Leather
Leather barding reinforced with metal studs, combining protection and flexibility for your loyal steed.
Barrel
A cylindrical container used for storing or transporting various goods and liquids.
Basket
A woven container, handy for carrying provisions or collecting foraged items.
Battleaxe
A double-bladed weapon designed for combat, capable of cleaving through foes.
Bead of Force
This small black Sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action... read on
Bedroll
A portable sleeping mat and blanket for a comfortable night’s rest during your adventures.
Bell
A small, metallic bell that can be used for signaling or alerting others.
Belt of Dwarvenkind
While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact... read on
Belt of Giant Strength
While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt’s score, the item... read on
Berserker Axe
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, while you are attuned to this weapon, your Hit Points maximum increases by... read on
Bit and bridle
Essential horse-riding gear for control and guidance of your trusty steed.
Blanket
A warm covering for comfort during rest, whether for yourself or your companions.
Block and tackle
A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the... read on
Block of incense
A block of incense, typically found in a priest’s pack.
Blowgun
A ranged weapon that propels small darts silently through the air.
Blowgun needle, bundle of 50
Ammo for your blowgun, these needles are designed for stealthy attacks.
Boots of Elvenkind
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving... read on
Boots of Levitation
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.